The Gun Guide for People Who Know Nothing About Firearms

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Attachments: Mag, optic, stock, barrel attachment. Damage: 12 per body shot, 18 per headshot. Damage: 13 per body shot, 19 per headshot.

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A burst-fire SMG that fires five shots per burst, with 20 bullets in each magazine. You can equip it with a Selectfire Receiver hop-up attachment, which will let you fire in full-auto mode. Looks like a P Damage per bullet: 14 per body shot, 21 per headshot. Attachments: Mag, optic, stock, and hop-up Selectfire Receiver attachments.

Ammo type: Heavy ammo. A low-damage, rapid-fire automatic pistol with a recoil pattern that spreads vertically and curves to the right. Each magazine carries 15 light ammo rounds. Damage: 11 per body shot, 16 per headshot. Attachments: Barrel, mag, and optic attachments. Damage: 14 per body shot, 21 per headshot. Attachments: Optic and mag attachments. This magnum is a single-shot revolver that packs a punch. You can attach the Skullpiercer Rifling hop-up attachment to further boost headshot damage. Damage: 45 per body shot, 90 per headshot.

Attachments: Optic, mag and hop-up Skullpiercing Rifling attachments. An energy ammo LMG with a fire rate that speeds up the more bullets you squeeze off at a time. It has high recoil up and to the left , but you can equip it with a Turbocharger hop-up attachment to make it more stable. It shoots 44 rounds per magazine. Damage: 17 per body shot, 34 per headshot.

Attachments: Barrel, optic, stock, and hop-up Turbocharger attachments. Ammo type: Energy ammo. A fully-auto LMG that fires heavy ammo. Its recoil spreads vertically, then left, then to the right. Damage: 20 per body shot, 40 per headshot. Attachments: Stock, optic, mag and barrel attachments.

As the only sniper rifle that takes light bullets, the G7 Scout is also the lowest-damage sniper in the game, dealing 60 damage per headshot. Damage: 30 per body shot, 60 per headshot. A slow-firing semi-automatic sniper. It spits out fewer bullets per second than the G7 Scout, but does more damage thanks to its heavy ammo.

Slap on the Skullpiercer Rifling hop-up attachment for extra brain damage. Damage: 55 per body shot, per headshot. Attachments: Stock, optic, mag, barrel, and hop-up Skullpiercer Rifling attachments. One of Apex's more interesting guns, this is an energy sniper that fires three shots in a horizontal line with a small spread—you can reduce the spread further by attaching the Precision Choke, which gives you a tighter grouping when you aim down sights.

You can fire five times per magazine.

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Damage per bullet: 23 per body shot 69 if you connect with all three rounds , 46 per headshot up to per squeeze of the trigger. Attachments: Stock, optic, and hop-up Precision Choke attachments. A drum-mag automatic shotgun with a steady fire rate that fires nine bullets per spread.

Its recoil spreads slightly up and to the left. Damage per bullet: 7 per body shot 63 for a full spread , 10 per headshot up to 90 per spread. Attachments: Mag and optic attachments. Ammo type: Shotgun ammo. The slowest of the three, the Peacekeeper is a lever-action shotty that needs to be reset after every trigger pull. It fires 11 pellets in a star-shaped spread, and you can reduce the size of that spread with the Precision Choke hop-up attachment—when it's attached, you'll notice your gun charging when you aim down sights.

When you fire, the spread will be tighter than usual. Damage per bullet: 10 per body shot for a full spread , 15 per headshot up to per spread. Attachments: Mag, optic and hop-up Precision Choke attachments. Already being mocked and memed as the worst gun in the game, the Moz is a triple-barrel shotgun pistol that fires three bullets in a triangular spread.

Both the Peacekeeper and the EVA-8 are worthy pickups for similar reasons.


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Both shotguns are worth using, the Peacekeeper for its single-shot stopping power the Precision Choke hop-up can also tighten the spread, allowing it to do serious damage at range , and the EVA for ease of use. Changes in patch 1. All three have merits as a choice for the sniper in your squad now, though we feel the G7 Scout may be the most forgiving.

A rapid fire, full-auto assault rifle that can also fire in single-shot mode. You get 18 bullets per magazine. Damage: 14 for a body shot, 28 for a headshot. Attachments: Mag, optic, stock, and barrel attachments.

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Ammo type: Light ammo. The first assault rifle to use energy ammo - the Havoc has a half-second wind up time before the first bullet. The Havoc is also the first gun to have two possible hop-up attachments. The Turbocharger removes the half-second wind up, making the Havoc far more reliable in head to head duels.


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The Selectfire Receiver gives the Havoc a special single-shot charge mode which eats up 5 energy ammo per shot, but turns the shot into hitscan with damage fall-off—the only gun in Apex Legends with these attributes. Damage: 18 per body shot, 36 per headshot. Ammo type: Energy Ammo.

It also has a single-fire mode, and fires 20 bullets per magazine. Damage: 16 per body shot, 32 per headshot. Attachments: Mag, optic and scope attachments.

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Ammo type: Heavy Ammo. An assault rifle that fires a three-round burst by default, with slight vertical recoil during each burst. You can also switch it to a single-shot mode. Damage per bullet: 18 per body shot, 36 per headshot. Attachments: Mag, optic, stock, barrel attachment. Damage: 12 per body shot, 18 per headshot. Damage: 13 per body shot, 19 per headshot.

A burst-fire SMG that fires five shots per burst, with 20 bullets in each magazine. You can equip it with a Selectfire Receiver hop-up attachment, which will let you fire in full-auto mode. Looks like a P Damage per bullet: 14 per body shot, 21 per headshot. Attachments: Mag, optic, stock, and hop-up Selectfire Receiver attachments. Ammo type: Heavy ammo. A low-damage, rapid-fire automatic pistol with a recoil pattern that spreads vertically and curves to the right. Each magazine carries 15 light ammo rounds.

Damage: 11 per body shot, 16 per headshot. Attachments: Barrel, mag, and optic attachments. Damage: 14 per body shot, 21 per headshot. Attachments: Optic and mag attachments. This magnum is a single-shot revolver that packs a punch. You can attach the Skullpiercer Rifling hop-up attachment to further boost headshot damage. Damage: 45 per body shot, 90 per headshot. Attachments: Optic, mag and hop-up Skullpiercing Rifling attachments.

An energy ammo LMG with a fire rate that speeds up the more bullets you squeeze off at a time. It has high recoil up and to the left , but you can equip it with a Turbocharger hop-up attachment to make it more stable. It shoots 44 rounds per magazine. Damage: 17 per body shot, 34 per headshot. Attachments: Barrel, optic, stock, and hop-up Turbocharger attachments. Ammo type: Energy ammo.

A fully-auto LMG that fires heavy ammo. Its recoil spreads vertically, then left, then to the right. Damage: 20 per body shot, 40 per headshot. Attachments: Stock, optic, mag and barrel attachments.


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